New Strats, Who Dis?

2023-11-05

I've been theorycrafting (and testing) optimizations for about a week now, and am reaping the benefits. I originally started posting runs around 7-8 minutes but later plateaued around 6.5 minutes using my initial strat with a few variations along the way. I just posted a new best at 4m 51s via recent optimizations and I'd say there's still room for improvement + basic practice to get all the aspects down to rote once settling on a strategy (which I haven't done yet).

A summary of the progress so far:

I'm much closer to the razor's edge in terms of breathing room on coins/energy, but I basically knew from the start that's what optimizing this game would come down to. The funny thing is, in my best run (as of writing), I finished with 0 energy. The game actually lets you go to 0 energy without dying, but if you take one more hit then you die. I actually screwed up part of the run and missed a terror potion (which would have saved me taking a good amount of damage), but was still able to barely complete it without dying to post a new best time.

My new (current) strat does seem fairly optimized outside of getting things down to rote. Obviously, there is a theoretical best time for the game. The game is mostly linear in the sense that you're basically just hitting a series of points as fast as possible. The shortest distance between two points is a line, etc. There's the monsters/coins/mechanics that complicate things, but not so much that there is a huge amount of depth to explore (as I see it). This goes back to my earlier thoughts about a 100% run being more interesting than an any% (which I'm doing now) because it would feature much more complexity. That continues to be a long-off consideration though.

Anyway, that's enough on that since I've got another topic to discuss...

New computer, who dis?

My new computer just showed up and I'm very happy with it so far. That's meant that I haven't been too focused on Drakklor this week as I was setting it up, coincidentally doing more real-life stuff than in a typical week, and then getting distracted by playing the new Talos Principle 2 game which is amazing (so far) - and the original is one of my all-time favourite games.

Anyway, back to some on-topic points re: the new computer vs. Drakklor:

That brings us to what is becoming a common section in these posts...

Next Steps

To keep the project advancing:

I actually think that's it. Short list. I'll probably get to it more once I stop being semi-distracted by Talos #2, but I'll try to at least make iterative process along the way.

Ciao!